This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
Copyright © 1997-2026 by www.people.com.cn all rights reserved
。关于这个话题,Line官方版本下载提供了深入分析
Москвичей предупредили о резком похолодании09:45
2024年12月24日 星期二 新京报